Today, 08:29 AM
I’ve sunk about 500 hours into Path of Exile 2 since early access started, and yeah—it’s a monster of a game. The combat feels fluid, chaining skills together never gets old, and that massive skill tree is still one of the coolest systems in any ARPG I’ve played. But even with Grinding Gear dropping updates like 0.3.1 to sort out loot floors and tweak some of those frustrating boss mechanics, we’re not quite at “perfect” yet. I’ve been fine-tuning my Huntress build while keeping an eye on Druid teasers, and it’s clear there’s room to push things further. If GGG nailed a few key systems, this could genuinely become my forever game. And yeah, grabbing PoE 2 Items from a trusted source has let me experiment way more without grinding myself into the ground.
Endgame Needs More Direction
The Atlas endgame right now feels like a big sandbox—fun in bursts but kinda aimless once the novelty fades. It could really use proper progression hooks. Imagine hitting 50 maps and unlocking something like a “Conqueror Vault,” a fresh challenge with rare rewards to break up the repetition. That’s the kind of stuff that gives you that extra reason to push through. And seriously, multiplayer mapping needs fixing. When my squad runs maps together, only the host’s Atlas moves forward. That’s frustrating. Shared Guild Atlases would solve so many headaches and keep parties working toward shared goals instead of just carrying each other.
Loot Flow and RNG Pain
Loot drops are better than they used to be, but the dry stretches can be brutal. Running hundreds of maps without anything exciting is a surefire way to burn out. A smoother loot curve—where every session feels like you’re making progress—would keep players hooked. I want every few runs to have something to show for it, whether that’s uniques, currency, or juicy crafting bases. Pair that with quicker passive resets and faster travel options, and the pacing would be spot-on. I still remember the day I spent ten minutes hoofing it back to a waypoint because I’d burned through my portal scrolls… never again, please.
Performance and Polish
Even with a solid setup, big fights can tank the frame rate. When the screen’s exploding with spell effects and mobs, I want it smooth—120fps kind of smooth. Better optimization would make pushing tougher content way more satisfying. QoL improvements like streamlined trading, clearer mod filtering, and flexible group play would just elevate the whole experience. The bones of the game are brilliant, but it’s these polish passes that can make a great ARPG feel legendary.
Path of Exile 2 is already edging out most competition, but giving players stronger progression, reliable loot pacing, and smoother systems would lock it in at the top. Until GGG rolls out those changes, I’m still mixing grind with shortcuts—sometimes picking up cheap PoE 2 Items so I can jump right into testing high-budget builds. Wraeclast’s calling, and I’ve got plenty more maps to tear through.
Endgame Needs More Direction
The Atlas endgame right now feels like a big sandbox—fun in bursts but kinda aimless once the novelty fades. It could really use proper progression hooks. Imagine hitting 50 maps and unlocking something like a “Conqueror Vault,” a fresh challenge with rare rewards to break up the repetition. That’s the kind of stuff that gives you that extra reason to push through. And seriously, multiplayer mapping needs fixing. When my squad runs maps together, only the host’s Atlas moves forward. That’s frustrating. Shared Guild Atlases would solve so many headaches and keep parties working toward shared goals instead of just carrying each other.
Loot Flow and RNG Pain
Loot drops are better than they used to be, but the dry stretches can be brutal. Running hundreds of maps without anything exciting is a surefire way to burn out. A smoother loot curve—where every session feels like you’re making progress—would keep players hooked. I want every few runs to have something to show for it, whether that’s uniques, currency, or juicy crafting bases. Pair that with quicker passive resets and faster travel options, and the pacing would be spot-on. I still remember the day I spent ten minutes hoofing it back to a waypoint because I’d burned through my portal scrolls… never again, please.
Performance and Polish
Even with a solid setup, big fights can tank the frame rate. When the screen’s exploding with spell effects and mobs, I want it smooth—120fps kind of smooth. Better optimization would make pushing tougher content way more satisfying. QoL improvements like streamlined trading, clearer mod filtering, and flexible group play would just elevate the whole experience. The bones of the game are brilliant, but it’s these polish passes that can make a great ARPG feel legendary.
Path of Exile 2 is already edging out most competition, but giving players stronger progression, reliable loot pacing, and smoother systems would lock it in at the top. Until GGG rolls out those changes, I’m still mixing grind with shortcuts—sometimes picking up cheap PoE 2 Items so I can jump right into testing high-budget builds. Wraeclast’s calling, and I’ve got plenty more maps to tear through.

